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Gaming Acuity

Gaming Acuity

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    When I was young, the prospect of purchasing new video games outright wasn’t always realistic. Instead, my friends and I would stand in our local GAME store, craning our necks towards the screens locked behind the plexiglass windows. We jumped from machine to machine, playing demos on endless loops until the ache at the base of…

    15/08/2026
    Insight
  • The Death of Physical Media

    It is hard to deny the cultural impact GTA VI is going to have on the world. Beyond the shock waves it is bound to send through the gaming landscape, it is set to become one of the biggest media launches in history, with other developers already scrambling to avoid the release-window dead zone it…

    06/07/2026
    Analysis, Insight, News
  • Games About Unpacking: Grief, Identity, and Abuse

    Content note: this article discusses grief, depression, domestic abuse, and trauma. Fishbowl is a beautiful game. But it is also painfully domestic. It follows Alo, a young woman who moves to the city for a new job, only to find that her new life begins in the total isolation of a global pandemic. Her apartment…

    23/05/2026
    Analysis, Indie, Insight, Narrative Adventure
  • Mixtape: Can You Be Nostalgic for Someone Else’s Childhood?

    It feels comfortable skating down long, winding roads beneath the soft glow of a golden-hour sunset. Satisfying to launch a softball out of the park and watch your friend trudge off to retrieve it.  And exhilarating to attend one final house party before stepping into a world of endless promise. Mixtape, the new game from…

    17/05/2026
    Analysis, Indie, Insight, Narrative Adventure
  • Spire Pressure

    Is Slay the Spire 2’s Early Access Giving Players Too Much Control? The first Slay the Spire taught me how to succeed. When to remove cards, when to take a curse, when to block, when to take a risk, when to pass on a card because it looks powerful now, but it might be the…

    10/05/2026
    Co-op, Deck Builder, Insight, Roguelike
  • Talking to NPCs

    1. Link to video essay version at the end of the post. This is a discussion about language. More specifically the language systems NPCs use to communicate, how we communicate with them and how, overtime, those systems have evolved to the point where NPCs have started to sound frighteningly human. For me, Oblivion was the…

    05/04/2026
    Analysis, Indie, Insight, Puzzle
  • Knowing The Future Wouldn’t Save Them

    1 The Drifter was the scariest game I played last year. I don’t mean that as hyperbole – rolling credits left me with a creeping sense of unease that refuses to let go. The game is about one man, Mick Carter, who – within the first hour – has a bag put over his head,…

    08/03/2026
    Analysis, Indie, Insight, Narrative Adventure, Puzzle
  • The Politics of Play: Examining Take Us North

    There is a difference between watching someone cross a border and being asked to lead them across. When a game hands you control and when progress depends on your choices, that distinction begins to blur. Even if it is only a collection of pixels on a screen, the decision feels personal. You are no longer…

    24/02/2026
    Insight, News
  • 2025: The Year of Unapologetic Gaming

    In 2024, Larian Studios CEO Swen Vincke took to the stage and delivered an iconic speech – one that practically called out the entire video game industry for its shortcomings: corner-cutting, creative compromise, and crunch culture. He proclaimed that he would not only be the first person to know who would win Game of the…

    04/01/2026
    Insight
  • When Games Forget How to End

    TLDR: Live-service games promise ever-evolving worlds with endless content. But the longer they go, the harder it becomes to stay invested. Nobody wants a great game to end — but knowing that it will makes the experience all the more meaningful. A Short Hike (Adam Robinson-Yu) is one of my favourite games of recent years.…

    23/10/2025
    Indie, Insight, Live-Service
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